I have two other methods for creating video masks that I wanted to share. The first one is purely for experimental purposes only because it is a processor hog, and probably wouldn’t be very realistic for actual use (though it …
Read MoreI remember when I finally learned that you could make gradient masks in flash using code, I was so relieved to finally have, what I think should have been an option from the beginning. Well, recently I started a project …
Read MoreA little while back I made an attempt at making dust in flash, and I would basically say I failed at it (though I didn’t give myself much time). I thought I would try it again. I am fairly happy …
Read MoreJust a quick note to let everyone know that I posted the source code requested for the webcam motion tracking that I did.
It is in this post: http://visualadvance.com/blog/?p=127…
Read MoreI wanted to post some of my progress before it evolves even further. I feel like I have made some major breakthroughs in my ultimate goal of making art from code. Not a new concept at all, but Picasso wasn’t …
Read MoreI decided my next step with the webcam was to attempt some motion tracking. After a couple nights work I managed to get something working fairly well.
The short explanation: I created a grid of squares over the webcam input, …
Read MoreI am going to keep on posting my explorations with BitmapData until someone stops me.
My latest iteration turns the input from a webcam (or video) into a haltone effect (an idea given to me by Brandon Breaux). The …
Read MoreAs I promised I integrated the webcam into my last BitmapData test. I also decided to add some repulsion to the mouse so that you can push the squares around, and they will eventually return back to their origin.
Read MoreFurthering my explorations with the BitmapData and classes, I came up with this effect. It’s surprisingly easy to change one or two variables and have it give off an entirely different effect. I think my next step will be integrating …
Read MoreLately I have been forcing myself to get better working with classes, and BitmapData in flash. So my tests have been including a little bit of each, and I wanted to post up some of the odd results I have …
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