In the spirit of open source I have added the source files for my first go at creating a video mask in flash. The source can be found at the bottom of my post: Inventing Flash Video Masks (Part 2)
My friend Wenner wanted to do another music video for someone's birthday. I hadn't done any video projects in a while, so I was definitely in. We only had about a week to compose the whole thing so the only set plan I had going in was to shoot on pretty much every camera I own, and make something happen with that. I trusted WenRead More....
I have two other methods for creating video masks that I wanted to share. The first one is purely for experimental purposes only because it is a processor hog, and probably wouldn't be very realRead More....
I am going to keep on posting my explorations with BitmapData until someone stops me.
My latest iteration turns the input from a webcam (or video) into a haltone effect (an idea given to me by Brandon Breaux). The squares analyze the intesity of the color they are over. If they are over a dark color they will get smaller, and if they are over a light color they will get bigger. This naturally causes a haRead More....
Furthering my explorations with the BitmapData and classes, I came up with this effect. It's surprisingly easy to change one or two variables and have it give off an entirely different effect. I think my next step will be integrating this with your webcam.
Read More....
Looks like there are more and more videos popping up on YouTube for Radioheads "House of Cards" music video. They are using the data from the Google Code to create different styles for the animations. That's some open-source directing for you. Here are a couple of the ones I found most interesting.
Thom Yorke Hologram. Obviously uses tracking technology (isn't actually a hologrRead More....
I love it when something is so weird that I can hardly comprehend what went into coming up with it. Bjork's latest video definitely did it for me, and I look forward to seeing the 3D version. Especially the stylized water.